What followed was the typical result of most rushed games missing content, narrative gaps and loads of bugs.
Obsidian was expected to produce the sequel in 14-16 months despite the new team's inexperience with the project. After BioWare moved on to create their own IPs, Obsidian Entertainment took the helm for KOTOR's sequel.
Star Wars Knights of the Old Republic II: The Sith Lords would become infamous for its development.